

# by the growth factors ergo, the lower the number, the higher the growth. # These values represent the rate at which towns grow. # TIP: Set a lower number for these values the earlier that the game is started. # max_small_city_size is the size, in citizens, of any city other than a "big city" at the point of generation. # max_city_size is the maximum size, in citizens, of any city at the point of generation. # These values are used in the city generation algorithm to determine the maximum size of cities. # values, especially in longer games, where all towns may grow to the size of "capitals" eventually. It is recommended to use these rather than absolute # unless their values are 0, which is the default. # These settings override the absolute values in city_threshold_size and capital_threshold_size # is 5, for example, any city in the top 5% of cities by population count will be a capital. # of the city, but rather its size relative to other cities in the game. # These values determine which rates of town growth apply depending, not on the absolute size # city_threshold_percentage or capital_threshold_percentage be set.

These settings are overriden if any value in # of population) above which towns become "Cities" and "Capitals".

The following settings define the thresholds (in numbers There are three different size categories: # The rate at which towns grow depends on their size. # (In older versions, this was used for both city buildings and factories)

# This is for city buildings (mail and passengers) only. # Size of the catchment area of a station/stop in tiles. Job_replenishment_per_hundredths_of_months = 375 # therefore, set this to 375 if the length of a month is 6:24. For jobs to replenish once every 24 hours, # a day (24 hours) consists of 3.75 "months". If a month is timed as 6.4 hours (6:24), for example, This is useful when calibrating the month/year scale as # of a building's jobs replenish in exactly 1 month. # This setting determines the rate at which jobs replenish. # as if months were days), use a base meters per tile of 7500 # To assume a base month length of 24 hours (to allow various settings to be calibrated # base_meters_per_tile and 18 base_bits_per_month. # To assume a base month length based on the settings in Simutrans-Standard, use 1,000 # These settings are used to calculate adjusted figures based on the length of the month. # In beginner mode, all good revenuses are multiplied by a factor (default 1500=1.5) # NOTE: Using addons may make it not possible to join an online multiplayer game. # (inside the pakset folder) will be available. # The height of tiles for the double/half height tile system # ~/simutrans/simuconf.tab (readed a second time, s.a.) # simutrans/pakfilefolder/config/simuconf.tab You will see that the file is divided in sections, so you can jump to the ones you are interested in.# ~/simutrans/simuconf.tab (in the user directory, if singleuser_install != 0 or not present, first only pak-file path will be read) You will need to edit the simuconf.tab and read what options are available here. Now, while you can configure some of the options from inside the game, not all of them are available. On Windows: %userprofile%/documents/simutrans/simuconf.tab.To avoid losing any configuration, copy the simuconf.tab from your Simutrans Steam directory (Steam/steamapps/common/Simutrans/config/simuconf.tab), to your Simutrans user directory:
#SIMUTRANS PAK ABO UPDATE#
If you update the game, this file will update too, reversing any changes you made to it!
#SIMUTRANS PAK ABO DOWNLOAD#
This overwrite Simutrans default simuconf.tab.Ī default simuconf.tab configuration file is provided with the game when you download it. This will overwrite any other simuconf.tab, if it is present.Ģ. You need to know that there are 3 different simuconf.tab files that Simutrans will read:ġ. For starters, simuconf.tab file in your Simutrans directory is where your Simutrans configuration is stored (things like fullscreen setting, fonts, gameplay preferences.).
